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Complete review of EA Sports MMA

Gameplay The fighters are more unique than Undisputed fighters. There are stats for almost everything you can imagine. For example,…

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Chris Palmquist
October 21, 2010 · 1 min read
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Gameplay

The fighters are more unique than Undisputed fighters. There are stats for almost everything you can imagine. For example, there is,

+Left Punch Power

+Right Punch Power (Dan Henderson has 90+ in this)

+Punch Speed

+Kick Speed

+Blocking Skill

+Arm Submission Skill

+Neck Submission Skill

+Leg Submission Skill

and more….

I think this is cool because the fighters are more like their real life counter part.

For example,

Fedor has fast punches but slow kicks. In Undisputed, if you had high Speed, you were fast at everything.

Overreem is terrible at blocking (70) while Fedor is 90+

Fedor is great at Arm and Neck Submissions but he’s mediocre at leg submissions.

Fedor has a high Heart skill, so it’s harder to TKO or Sub him.

+ Head stomps, soccer kicks, and knees on grounded opponent in Japan and Vale Tudo ruleset! PRIDE never die!

+ There are sweeps off of your back! Undisputed 2010 only allowed sweeps in reversals.

+ Stamina determines the success rate of passing transitions. In Undisputed, it was based on a counter.

+ Bodyshot Flash KOs. I Flash KOd somebody with Overeem’s Dashing Roundhouse to the body.

+ AI is much better the demo. You can no longer hook and get a KO win all the time. The AI tries to strike more instead of going for constant takedowns.

+ Clinch work is more realistic.

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